assign the VC their scripts...did you create the entities-->player?
then hit home key, scroll down to player 000 and select it...then open up your editor panel and hit the properties tab...that is where you assign the script to each of the players...then hit home key again and select player 001....do the same as you did before...make sure not to give the same script to 2 different players....
Did you place waypoints, change the properties of them to normal, hideout, etc...then you connect them...if you havent done this you will need to do this...otherwise your vc wont move around,...they will only drop to the ground and fire at you...
If you are using a duplicated map from Pterodons Editor...hit Control-W and see if the map already has waypoints in it...if it is a custom or intercepted terrain, you will have to manually place every waypoint, and connect them...
The easy way to do it is hit the " O " not zero, key and use the placeator tool,...select normal waypoint, and move the red cursor th=o your desired location and left click,...now do this again and then hit the " P " button to connect the two waypoints...so now you hit O then place, then P then connect, o then place, then P and connect...finally in the end you place your VC in the map,...and the nearest waypoint you slect, and open your Editor panel-->properties,..and change it to a hideout...dont have too many hideouts as it lowers the overall FPS for some reason...
Placing VC and assigning scripts is the very last thing i do on the terrains...my steps to successful editing are as follows:
1. Make the Levels folder
2. Make the terrain in 3dsmax, export the .BES in proper terrain_(mapname).BES format to Levels-->(Mapname) folder
3. Copy textures, (from my personal textures folders), that i used for the terrain into Levels-->(mapname)-->tex folder
4. Copy/Paste skytop textures into the Levels-->(mapname)-->tex folder
5. Open Editor, use the new scene wizard, name sublevel name exactly as the folder you created in the levels folder...
6. Place Trees/Palms first, Rocks 2nd, Logs 3rd....
7. Place waypoints around all of these trees/rocks/logs and connect them as i place them using the method i gave you above...
8. Places Bushes, grass next with placeator tool (easier to place waypoints before this step)
9. Make handmap for terrain
10. Hit home key, select World Sector..Edit Fog settings, Light settings, Scene distance (usually around 70-110)...
11. Close that Editor panel, hit Home select Background,...edit the background visibility and color...
12. Hit home key,..select all the trees of the same name, open Editor panel-->properties-->clip distance (set this 5 meters farther than the scene visibility)
13. Keep doing the clip distances for all objects in your scene...
14. place VC player entities and assign scripts as mentioned by the method i said above...
15. F8-F9 run around and check for floating trees, rocks, logs, etc...then F8 fix those...then F8-F9, save scene...
16. go to your Vietcong-->levels-->(mapname)-->backup--> delete all the bak.sco files in there from all the F8&F9's you did...and also the pt2_save_backup.sco's in the folder there as well...
17. Go back to Editor and F8-F9-F8...go to the place where you want everyone to see on the join screen,...save scene
18. Go to Editor-->Multiplayer game editor--> enter game name, game types (New), Gametype Coop, Game description (your description), Gametype US descrition (your description), max players = the amount of USCoop recovery points you put in the map, script type drop down : Custom -->Coop.c, Set the End Conditions for min 60 max 300 default 60, Click OK...
19. Now select File-->finalize MP Mission...
20. Go check to make sure VC spawn in the game by starting creating the game online
21. Beta test this map with several friends, fix anything needing fixed, re-finalize using steps 16-19,...beta test again...and again until your happy...
22. Upload to website for everyone to download....
I hope this helped you,...it took a while to type...
Chavez/Chavez_US