There are many past and present which ran into problems with textures staying focused at all distances. Some have had smooth textures next to textures which are over pixelated in the editor. This is because photoshop doesnt save the texture into the correct format (well it does save it to .dds but it doesnt generate mipmaps correctly).
I have taken this problem upon myself to fix. I cant stand when something doesnt look right, and you have to scrap a project due to this reason. SO, download this DxTex tool and change the .dds file back to the Ptero state it was in.
This tool is useful after you blend textures together in photoshop. Or when you get a texture which has been altered and saved with photoshop.
Once the DxTex tool is open and running do these following steps: 1. Select File --> Open --> (locate your .dds image) 2. Select Format --> Change Surface Format 3. Select A8 R8 G8 B8 from the list 4. Save
Hopefully all those with issues as mine are solved, cheers...
I wanted to duplicate a map that was already changed. I used total commander. I recovered the file DEV and LEVEL. when I launch editor, I have white textures. I used dxtex and I put my files in DSS A8 R8 G8 B8. I then launched the map, and I have tools, rebuildTxbd, save as. I restarted the map and always white textures for walls, for example.
Perhaps the terrain you are using, has textures which were built into the game...and you have duplicates of those textures in your textures folder...try taking out one texture at a time...rebuilding the texdb, then re-opening your mapname.sco
You don't need to f8-f9 each time...
just go to "Tools-->rebuildTexDB-->File-->Open-->Mapname-->Mapname.sco"
You may have also accidentally pressed one of the f1-f7 keys on your keyboard...try this last, press f1...if nothing happened, press it once more (to cancel out what you may have done...now press f2...if nothing happened with colors, press f2 again to cancel out what you may have done...now press f3...and so on up to f7....) One of those f# keys controls the textures in the editor...by pressing one of them it will give you white textures...and when it is pressed once more...your textures appear...(I can't remember which f# key controls that)...