First you must compile the scripts...by placing the .c files for the soldiers, medics, etc in the Levels\\levelname\\data\\scenename\\
scripts folder...also place the coop.c, ctf.c, etc in the Levels\\levelname\\data\\scenename\\
scripts\\
MP folder
Second do this
IMPORTANT step...
Click
tools --> Version preprocess --> recompile all scriptsThe scripts must be located exactly as the default describes...
Levels\\levelname\\data\\scenename\\scripts\\MP\\levelname_coop
It is a
.c file it is looking for...
(example: Levels\\FRENCHROUTE\\DATA\\FRENCHROUTE_MP\\SCRIPTSFR\\MP\\
frenchroute_coop.c )
When you select the .c file the ".c"
will not appear in the directory box of the UMIC..but that is ok...
Next you will have to
set the number of players to match the amount of respawn points in your map for each game mode...
Then you have to
make the thumbnail picture for your map (
in .bmp format) and place it in the directory it describes...if this directory doesnt exist, you must create the proper directory folder(s)
g\\mp\\modes\\thumb_COOP.bmp
Finally fill in the blanks of the UMIC:
1. Type in the mapname,
2. Select the path to the mapname.sco by clicking the folder,
3. Make sure the directory to the thumbnail is done the same...,
4. Type in your map description
5. Author
6. Generate the ID
Now the "
Create User Map Ini File" button in the lower left will allow you to select it...
Go to your Levels\\Mapname folder and look over the newly created .ini file
More to come "
Creating the .CBF and the .VC2M files with the BF creator"...(have to do household responsibilities with wife and kids)...
Actually you can get a jump on this if you use total commander and extract the files from each file format (of a map already made)...you will see how your file structure must be before using this tool...
Ill finish this later tonight or tomorrow...
Chavez_US(Rick)