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Post by mro on Feb 21, 2010 5:56:31 GMT -8
To finalize maps with the new MWP's:
correct systems are two:
- or we put the extra MWP's folders in an extra "G" folder (as per Rick's extra buildings" addon)
- or (better if map is published and all can use it) MWP bes and tex folder in LEVELS/NAME/OBJECTS (or subdivided in objects and texture folders), and *.c script in LEVELS/NAME/DATA/NAME/SCRIPTS and pointing to it in editor when you load the MWP bes (like for players, that you "enable its script).. you cannot put in SCRIPTS/MP (it doesn't work) just in scripts folder..
of course with first system (the "G") the script must be the compiled *.SCR, while with second system you need always to have the *.c and let everytime the editor compile it
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Post by Chavez on Mar 10, 2010 1:30:18 GMT -8
To finalize maps with the new MWP's:
correct systems are two:
- or we put the extra MWP's folders in an extra "G" folder (as per Rick's extra buildings" addon)
- or (better if map is published and all can use it) MWP bes and tex folder in LEVELS/NAME/OBJECTS (or subdivided in objects and texture folders), and *.c script in LEVELS/NAME/DATA/NAME/SCRIPTS and pointing to it in editor when you load the MWP bes (like for players, that you "enable its script).. you cannot put in SCRIPTS/MP (it doesn't work) just in scripts folder..
of course with first system (the "G") the script must be the compiled *.SCR, while with second system you need always to have the *.c and let everytime the editor compile it The reason i did the G folder addons is so that every time you made a map, you didnt have to include the .bes and texture...like having the same .bes and texture in 4 different maps...it just adds too much "weight" to your VC2 program folder....also when you compress a large amount of object .bes' and their associated textures, each map could be well over 40-50 megabytes. Unfortunately, anyone who would want to play your maps would have to download and install this addon G folder...that way the directory matches, and the objects will appear with their textures...
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