Post by vatu on Jul 12, 2010 10:44:13 GMT -8
Hi, I have been working for a little while with Checkpoint map with VC Coop. This Chekcpoint map version includes VC coop which is based on Ando's Hailang VC Coop script (thanks for sharing). Map includes also moving M151 jeep and US truck that are working fine. They are made with vehicle animations, thanks again for Ando telling how to do it.
The problem is, that map won't end cause of some reason all bots won't respawn at all. There should be 58 AI, but if you play a round, you will notice that there are only 52 AI. So maybe that's why round won't end, but why the end of AI won't respawn. The menu shows that there are 58 AI.
If someone wants to test or probe what is the problem, you can download VC2M and CBF file with the C scripts.
And finally, a few annotations
Triggers (script helpers)
and other essential AI groups
The problem is, that map won't end cause of some reason all bots won't respawn at all. There should be 58 AI, but if you play a round, you will notice that there are only 52 AI. So maybe that's why round won't end, but why the end of AI won't respawn. The menu shows that there are 58 AI.
If someone wants to test or probe what is the problem, you can download VC2M and CBF file with the C scripts.
And finally, a few annotations
Triggers (script helpers)
- Scripthelper called "trigger_US_m151" starts the m151 jeep animation, located nearby respawn places
- Scripthelper called "trigger_US_reo" starts the m151 jeep animation, located on the road nearby respwan places.
- Script Helper called " trigger_US_attack_group", locater after the grave yard nearby rice fields edge. AI named like us_g6_XX and us_g7_XX should respawn and they should start counterattack. But I guess that 5 AI called like us_g7_XX won't respawn, but I'm not sure and I have no idea why they would not respawn.
For a testing reasons these 5 AI looks like a VC guerrillas, but me and Dirlandaa didn't see them while testing map.
and other essential AI groups
- AI named like us_v1_sol_X ( #define PL_GROUP 1) US reo soldiers
- AI named US_m151_pas_2 (us_vietnamese_01.c), US_m151_pas_1 (lewis.c) , US_m151_driv (majthu.c)
- Marching group made with bendl ( #define PL_GROUP 3) called like us_v2_sol_XX