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Post by Chavez on Feb 19, 2006 16:30:00 GMT -8
// [mat.name] [r g b] [fog start][fog end][backgrnd fog start][backgrnd fog end][max water depth] WATER_fog= H-, 35,34,11, -10, 10, 0, 0, 5
WATER_sound= H_, 2205
WATER_fog= material_name, fog_r, fog_g, fog_b, fog_start, fog_end, backgrnd_fog_start, backgrnd_fog_end, max_water_depth
* material_name - collision material name, e.g. HB for muddy surface * fog_r, fog_g, fog_b - fog color * fog_start - distance at which the fog starts * fog_end - distance at which the fog ends * backgrnd_fog_start - distance at which the background fog begins * backgrnd_fog_end - distance at which the background fog ends * max_water_depth - maximum depth of water
WATER_sound= material_name, sound material_name collision material name, e.g. HB for muddy surface sound sound ID 2205 = still water 2236 = running water
This writtin in the level.ini and you get the Underwater-fog.
Chavez/Chavez_US
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