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Water
Apr 28, 2006 1:02:09 GMT -8
Post by bloodbath on Apr 28, 2006 1:02:09 GMT -8
Hi guys! I hope you can help me. I createt the water with the .ifl-pack and it works but the water flows up the hill and not down. How can i change that? edit: I work with 3ds Max 8 {HC}bloodbath
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Water
Apr 28, 2006 5:18:21 GMT -8
Post by Chavez on Apr 28, 2006 5:18:21 GMT -8
if it is on a movable plane .BES, you just select and rotate (in Ptero Editor)...if it is on a non-movable plane, then you change the direction of the flow in 3dsmax...select the faces of the plane, then select UVW Unwrap, from the modifier drop down window on the right...select the rotate tool, and rotate the texture on the face of the plane in the direction you need it...then hit ok, right click and convert to editable mesh,...export the .BES to the Editor, rebuild texture database, and youre in business...
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Water
Apr 28, 2006 6:38:41 GMT -8
Post by bloodbath on Apr 28, 2006 6:38:41 GMT -8
It works now. Thank you chavez! {HC}bloodbath
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Water
May 6, 2006 5:18:41 GMT -8
Post by bloodbath on May 6, 2006 5:18:41 GMT -8
Hi! I have a problem again! When i look on the river it works fine but when i lie in then there is no water, and i also can shoot when i normaly should be under water? What I have to change that i am under water when i lie in the river? {HC}bloodbath
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Water
May 9, 2006 21:08:59 GMT -8
Post by Chavez on May 9, 2006 21:08:59 GMT -8
RAIN_visibility= 50 RAIN_density= 1 RAIN_area=0,128,255 VIS_use= 0 PL_shad= 1, 0.3 AIGRID_everywhere= 1 WATER_fog= H_, 71,80,65, -50, 20, 0, 0, 5 WATER_sound= H_, 2236 // end of file Create a notepad document,..cut/paste the above script on it and rename it " level.ini "....now put this in your Levels-->mapname-->data folder...if you see a rain.dat file in your data folder go ahead and delete it (a new one will be generated on the next step)...now open the ptero editor, open your mapname.sco, press f8 then f9 and viola!, it works for you...i have a link to the same thing here in the forum about the water settings and what all the numbers represent... eliteteamwork.proboards24.com/index.cgi?board=maps&action=display&thread=1140395400Chavez
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