Post by Chavez on Nov 11, 2005 17:12:55 GMT -8
====Console commands====
Note
Some commands are only available to server admins
Some commands will start a voting if used by clients
?
- outputs a list of all available console commands into the console
admin.start <admin password> -Gives the user admin rights
ban.clear <ID in banlist> -Removes the banishment of a specified player in the ban list
ban.clearall -Removes the banishment of all players in the ban list
ban.list -Displays the ban list
cln.list -Displays a list of clients (the ID of the client, name, and IP address)
dbg.ping -Displays your ping to the server
dbg.pingclns -Displays the ping of all clients
dbg.showfps -Enables the displaying of frame rates and coordinates on the screen
list.mapset -Displays the actual map settings
list.srvset -Displays the actual server settings
mrot.changemap <map> <mode> -Changes the map to a specified map/mode
mrot.list -Displays the actual list of maps on the server
mrot.listavailable -Displays a list of all available maps
mrot.next -Changes the map to the next one in the map list
mrot.restartmap -Restarts the actual map
mrot.restartround -Restarts the round
mut.list -Displays a list of active mutators
opt.ctrl.mousesens <0-100> -Changes the sensitivity of your mouse
opt.gen.aimswitch <0-1> -When disabled, you only aim if you press and hold the AIM key. When enabled, the AIM key works as a switch.
opt.gen.crosshaircolor <0-4> -Selects the colour of your mouse crosshair (0=White, 1=Yellow, 2=Green, 3=Red, 4=Blue)
opt.gen.explwhistle <0-1> -Enables the ear whistle effect after explosions
opt.gen.gore <0-1> -Enables blood effects
opt.gen.mpcnskills <0-2> -Kill messages will be displayed in the console (0=All players, 1=Only your kills, 2=None)
opt.gen.mphudchat <0-1> -Enables chat messages to be displayed in the HUD
opt.gen.mphudcheating <0-1> -Enables cheating messages to be displayed in the HUD
opt.gen.mphudjoin <0-1> -Enables system messages to be displayed in the HUD (join, side change, other system messages)
opt.gen.mphudkills <0-2> -Enables kill messages to be displayed in the HUD (0=All players, 1=Only your kills, 2=None)
opt.gen.mphudpickups <0-1> -Enables pickup information to be displayed in the HUD
opt.gfx.characterdetails <0-1.0> -Character quality. Changes the draw distance for simpler character models (default=0.8 )
opt.gfx.effects <0-1.0> -Adjust effects details - decals, shadows, particle effects, etc. (default=0.8 )
opt.gfx.flyshells <0-1.0> -The amount of bullet shells ejected from weapons (default=0.8 )
opt.gfx.gamma <0-1.0> -Adjust the screen brightness. Some video card drivers may support gamma correction in full screen mode only (default=0.5)
opt.gfx.ragdoll <0-3> -Character rag doll usage (0=no rag doll, 1=minimum rag doll, 2=average rag doll, 3=maximum rag doll)
opt.gfx.shotlight <0-1> -Enables a light effect when shooting
opt.gfx.texmanager <0-1> -Texture manager (0=Cache in system memory. 1=All in video memory)
opt.gfx.texcharactershigh <0-1> -Enable high-resolution character textures
opt.gfx.texequipmenthigh <0-1> -Enable high-resolution textures for a character's equipment
opt.gfx.texlightmapshigh <0-1> -Enable high-resolution environmental shadow textures
opt.gfx.texmachineshigh <0-1> -Enable high-resolution textures on vehicles and machines
opt.gfx.texscenehigh <0-1> -Enable high-resolution environmental textures
opt.gfx.texweaponshigh <0-1> -Enable high-resolution textures on weapons
pl.ban <player ID> <hours> -Ban a specified player for a defined amount of time. 0 means permanent ban
pl.kick <player ID> -Kick a specified player from the server
pl.list -Display a list of players (name, ID, and rank)
remcon.joinlist -List of admins remotely controlling this server
srv.adminpassword <password> -Change the admin password, which allows you to log in as an 'admin' while the game is running, and execute admin commands
srv.autobalance <0-5> -When enabled, players will swap teams by force to achieve an equal balance (0=disabled, 2-5 allowed difference in team size)
srv.banteamkill <hours> -Ban a kicked teamkiller for a selected number of hours (0=disabled)
srv.blindspectator <0-1> -When enabled, all spectators will see a black screen
srv.chatdead <0-1> -When enabled, text messages from dead players are visible for all players in the game
srv.chatspectator <0-1> -When enabled, text messages from spectators are visible for all players in the game
srv.cpufriendly <0-1> -Valid for dedicated servers only. Switches between an on/off FPS limit that decreases the CPU usage
srv.hbautoupdate <0-1> -Enable or disable automatic downloading of new HradBa anti-cheat updates
srv.hbuploadlimit <2-64> -Limit the upload of new HradBa versions to joining clients in kB/sec (default=
srv.hradba -Display the status of HradBa
srv.ip -Display the IP address of the server
srv.kickhighping <ping> -Kicks players with pings higher than the chosen limit
srv.kickidle <min> -When enabled, a player who is idle for selected amount of minutes is kicked out (0=disabled, 3-15 possible idle time)
srv.kickteamkill <kills> -When enabled, a teamkiller is kicked out after a consecutive number of teamkills (default=3)
srv.maxclns -Display the limit of clients that can join the server
srv.msgofday <text> -Change the message of the day
srv.mwplimit <1-99> -Sets the limit of MGs placed by machine gunners per side. When the limit is reached, the oldest MGs are removed (default=6)
srv.name -Display the name of the server
srv.password <password> -Change the password for clients when connecting to the server
srv.port -Display the output port of the server
srv.remconip -Display the IP address used by the Remote console to access the server for remote administration
srv.remconport -Display the port used by the Remote console to access the server for remote administration
srv.respinvulner <sec> -Invulnerability time after respawn in seconds (minimum=3, maximum=10, default=3)
srv.rpg -Display the status of the RPG settings (enabled or disabled class progression)
srv.rpg.filename -Display the name of the file that is used to store the session based RPG results of the players (default is \CFG\default.rpg)
srv.vietnammode <0-1> -Enable or disable Vietnam mode (removes the HUD for all players)
srv.voting.banplayer <0-1> -Enable or disable clients voting to ban players
srv.voting.changemap <0-1> -Enable or disable clients voting for map changes
srv.voting.clninterval <sec> -Interval in seconds before a new vote can be initialized
srv.voting.kickplayer <0-1> -Enable or disable clients voting to kick players
srv.voting.nextmap <0-1> -Enable or disable clients voting for switching to the next map in the list
srv.voting.restartmap <0-1> -Enable or disable clients voting for map restart
upld.list -Display a list of users that are downloading a HradBa update
user.chattoconsole <0-1> -When enabled, all chat messages are written to the console
user.sendchat <"text"> -Send a chat message
user.suicide -Commit suicide
MP mode specific commands
ctf.endrule.time <sec> -Define the length of time this round will last (0=time end rule disabled)
ctf.endrule.teamscore <score> -Define the score value, which teams must reach to win the match (0=score end rule disabled)
ctf.reinforcement <sec> -Define the minimum amount of time it takes for dead players to return to the game
ctf.reinforcement_min <sec> -Define the minimum amount of time it takes for dead players to return to the game
ctf.droppedflaglimit <sec> -Define the time allowed for a dropped flag to remain on the floor. Once elapsed, the flag will be returned to its base
ctf.respawn.objects <sec> -Define the time it takes for destroyed objects to respawn (0=disabled respawn)
ctf.respawn.vehicles <sec> -Define the time it takes for destroyed vehicles to respawn (0=disabled respawn)
dm.endrule.score <score> -Define the score that players must reach to win the round (0=score end rule disabled)
dm.endrule.time <sec> -Define the length of time this round will last (0=time end rule disabled)
dm.respawn.objects <sec> -Define the time it takes for destroyed objects to respawn (0=disabled respawn)
dm.respawn.vehicles <sec> -Define the time it takes for destroyed vehicles to respawn (0=disabled respawn)
tdm.endrule.time <sec> -Define the length of time this round will last (0=time end rule disabled)
tdm.endrule.teamscore <score> -Define the cumulative score that a team must reach to win (0=score end rule disabled)
tdm.respawn.objects <sec> -Define the time it takes for destroyed objects to respawn (0=disabled respawn)
tdm.respawn.vehicles <sec> -Define the time it takes for destroyed vehicles to respawn (0=disabled respawn)
assault.endrule.time <min> -Define the overall time that this server list will run for
assault.endrule.teamscore <pts> -Define the score value which teams must reach to win the match.
assault.reinforcement <seconds> -Define the maximum amount of time it takes for dead players to return to the game. (Fast respawn, 10s, 30s, 1 minute, Team respawn)
assault.round.time <min> -Define the time for one round.
assault.respawn.objects <sec> -Define the time it takes for destroyed objects to respawn
assault.respawn.vehicles <sec> -Define the time it takes for destroyed objects to respawn
coop.endrule.time <min> -Define the length of time this round will last
coop.reinforcement <sec> -Define the maximum amount of time it takes for dead players to return to the game.
coop.difficulty <0-2> -Define difficulty.
Commands not in MP readme:
dbg.netstats
opt.gen.screenshotformat
opt.gen.sphud
opt.gen.subtitles
opt.gfx.anisotrop
pl.changeside
rep.end -Replay end.
rep.play -Replay play.
rep.savescreens
rep.start -Replay start
side.lock
srv.vehiclesdisabled - disables vehicles.
Thank you Chris Tsamados from the Pterodon forums for the contribution of console commands...
Chavez/Chavez_US
Note
Some commands are only available to server admins
Some commands will start a voting if used by clients
?
- outputs a list of all available console commands into the console
admin.start <admin password> -Gives the user admin rights
ban.clear <ID in banlist> -Removes the banishment of a specified player in the ban list
ban.clearall -Removes the banishment of all players in the ban list
ban.list -Displays the ban list
cln.list -Displays a list of clients (the ID of the client, name, and IP address)
dbg.ping -Displays your ping to the server
dbg.pingclns -Displays the ping of all clients
dbg.showfps -Enables the displaying of frame rates and coordinates on the screen
list.mapset -Displays the actual map settings
list.srvset -Displays the actual server settings
mrot.changemap <map> <mode> -Changes the map to a specified map/mode
mrot.list -Displays the actual list of maps on the server
mrot.listavailable -Displays a list of all available maps
mrot.next -Changes the map to the next one in the map list
mrot.restartmap -Restarts the actual map
mrot.restartround -Restarts the round
mut.list -Displays a list of active mutators
opt.ctrl.mousesens <0-100> -Changes the sensitivity of your mouse
opt.gen.aimswitch <0-1> -When disabled, you only aim if you press and hold the AIM key. When enabled, the AIM key works as a switch.
opt.gen.crosshaircolor <0-4> -Selects the colour of your mouse crosshair (0=White, 1=Yellow, 2=Green, 3=Red, 4=Blue)
opt.gen.explwhistle <0-1> -Enables the ear whistle effect after explosions
opt.gen.gore <0-1> -Enables blood effects
opt.gen.mpcnskills <0-2> -Kill messages will be displayed in the console (0=All players, 1=Only your kills, 2=None)
opt.gen.mphudchat <0-1> -Enables chat messages to be displayed in the HUD
opt.gen.mphudcheating <0-1> -Enables cheating messages to be displayed in the HUD
opt.gen.mphudjoin <0-1> -Enables system messages to be displayed in the HUD (join, side change, other system messages)
opt.gen.mphudkills <0-2> -Enables kill messages to be displayed in the HUD (0=All players, 1=Only your kills, 2=None)
opt.gen.mphudpickups <0-1> -Enables pickup information to be displayed in the HUD
opt.gfx.characterdetails <0-1.0> -Character quality. Changes the draw distance for simpler character models (default=0.8 )
opt.gfx.effects <0-1.0> -Adjust effects details - decals, shadows, particle effects, etc. (default=0.8 )
opt.gfx.flyshells <0-1.0> -The amount of bullet shells ejected from weapons (default=0.8 )
opt.gfx.gamma <0-1.0> -Adjust the screen brightness. Some video card drivers may support gamma correction in full screen mode only (default=0.5)
opt.gfx.ragdoll <0-3> -Character rag doll usage (0=no rag doll, 1=minimum rag doll, 2=average rag doll, 3=maximum rag doll)
opt.gfx.shotlight <0-1> -Enables a light effect when shooting
opt.gfx.texmanager <0-1> -Texture manager (0=Cache in system memory. 1=All in video memory)
opt.gfx.texcharactershigh <0-1> -Enable high-resolution character textures
opt.gfx.texequipmenthigh <0-1> -Enable high-resolution textures for a character's equipment
opt.gfx.texlightmapshigh <0-1> -Enable high-resolution environmental shadow textures
opt.gfx.texmachineshigh <0-1> -Enable high-resolution textures on vehicles and machines
opt.gfx.texscenehigh <0-1> -Enable high-resolution environmental textures
opt.gfx.texweaponshigh <0-1> -Enable high-resolution textures on weapons
pl.ban <player ID> <hours> -Ban a specified player for a defined amount of time. 0 means permanent ban
pl.kick <player ID> -Kick a specified player from the server
pl.list -Display a list of players (name, ID, and rank)
remcon.joinlist -List of admins remotely controlling this server
srv.adminpassword <password> -Change the admin password, which allows you to log in as an 'admin' while the game is running, and execute admin commands
srv.autobalance <0-5> -When enabled, players will swap teams by force to achieve an equal balance (0=disabled, 2-5 allowed difference in team size)
srv.banteamkill <hours> -Ban a kicked teamkiller for a selected number of hours (0=disabled)
srv.blindspectator <0-1> -When enabled, all spectators will see a black screen
srv.chatdead <0-1> -When enabled, text messages from dead players are visible for all players in the game
srv.chatspectator <0-1> -When enabled, text messages from spectators are visible for all players in the game
srv.cpufriendly <0-1> -Valid for dedicated servers only. Switches between an on/off FPS limit that decreases the CPU usage
srv.hbautoupdate <0-1> -Enable or disable automatic downloading of new HradBa anti-cheat updates
srv.hbuploadlimit <2-64> -Limit the upload of new HradBa versions to joining clients in kB/sec (default=
srv.hradba -Display the status of HradBa
srv.ip -Display the IP address of the server
srv.kickhighping <ping> -Kicks players with pings higher than the chosen limit
srv.kickidle <min> -When enabled, a player who is idle for selected amount of minutes is kicked out (0=disabled, 3-15 possible idle time)
srv.kickteamkill <kills> -When enabled, a teamkiller is kicked out after a consecutive number of teamkills (default=3)
srv.maxclns -Display the limit of clients that can join the server
srv.msgofday <text> -Change the message of the day
srv.mwplimit <1-99> -Sets the limit of MGs placed by machine gunners per side. When the limit is reached, the oldest MGs are removed (default=6)
srv.name -Display the name of the server
srv.password <password> -Change the password for clients when connecting to the server
srv.port -Display the output port of the server
srv.remconip -Display the IP address used by the Remote console to access the server for remote administration
srv.remconport -Display the port used by the Remote console to access the server for remote administration
srv.respinvulner <sec> -Invulnerability time after respawn in seconds (minimum=3, maximum=10, default=3)
srv.rpg -Display the status of the RPG settings (enabled or disabled class progression)
srv.rpg.filename -Display the name of the file that is used to store the session based RPG results of the players (default is \CFG\default.rpg)
srv.vietnammode <0-1> -Enable or disable Vietnam mode (removes the HUD for all players)
srv.voting.banplayer <0-1> -Enable or disable clients voting to ban players
srv.voting.changemap <0-1> -Enable or disable clients voting for map changes
srv.voting.clninterval <sec> -Interval in seconds before a new vote can be initialized
srv.voting.kickplayer <0-1> -Enable or disable clients voting to kick players
srv.voting.nextmap <0-1> -Enable or disable clients voting for switching to the next map in the list
srv.voting.restartmap <0-1> -Enable or disable clients voting for map restart
upld.list -Display a list of users that are downloading a HradBa update
user.chattoconsole <0-1> -When enabled, all chat messages are written to the console
user.sendchat <"text"> -Send a chat message
user.suicide -Commit suicide
MP mode specific commands
ctf.endrule.time <sec> -Define the length of time this round will last (0=time end rule disabled)
ctf.endrule.teamscore <score> -Define the score value, which teams must reach to win the match (0=score end rule disabled)
ctf.reinforcement <sec> -Define the minimum amount of time it takes for dead players to return to the game
ctf.reinforcement_min <sec> -Define the minimum amount of time it takes for dead players to return to the game
ctf.droppedflaglimit <sec> -Define the time allowed for a dropped flag to remain on the floor. Once elapsed, the flag will be returned to its base
ctf.respawn.objects <sec> -Define the time it takes for destroyed objects to respawn (0=disabled respawn)
ctf.respawn.vehicles <sec> -Define the time it takes for destroyed vehicles to respawn (0=disabled respawn)
dm.endrule.score <score> -Define the score that players must reach to win the round (0=score end rule disabled)
dm.endrule.time <sec> -Define the length of time this round will last (0=time end rule disabled)
dm.respawn.objects <sec> -Define the time it takes for destroyed objects to respawn (0=disabled respawn)
dm.respawn.vehicles <sec> -Define the time it takes for destroyed vehicles to respawn (0=disabled respawn)
tdm.endrule.time <sec> -Define the length of time this round will last (0=time end rule disabled)
tdm.endrule.teamscore <score> -Define the cumulative score that a team must reach to win (0=score end rule disabled)
tdm.respawn.objects <sec> -Define the time it takes for destroyed objects to respawn (0=disabled respawn)
tdm.respawn.vehicles <sec> -Define the time it takes for destroyed vehicles to respawn (0=disabled respawn)
assault.endrule.time <min> -Define the overall time that this server list will run for
assault.endrule.teamscore <pts> -Define the score value which teams must reach to win the match.
assault.reinforcement <seconds> -Define the maximum amount of time it takes for dead players to return to the game. (Fast respawn, 10s, 30s, 1 minute, Team respawn)
assault.round.time <min> -Define the time for one round.
assault.respawn.objects <sec> -Define the time it takes for destroyed objects to respawn
assault.respawn.vehicles <sec> -Define the time it takes for destroyed objects to respawn
coop.endrule.time <min> -Define the length of time this round will last
coop.reinforcement <sec> -Define the maximum amount of time it takes for dead players to return to the game.
coop.difficulty <0-2> -Define difficulty.
Commands not in MP readme:
dbg.netstats
opt.gen.screenshotformat
opt.gen.sphud
opt.gen.subtitles
opt.gfx.anisotrop
pl.changeside
rep.end -Replay end.
rep.play -Replay play.
rep.savescreens
rep.start -Replay start
side.lock
srv.vehiclesdisabled - disables vehicles.
Thank you Chris Tsamados from the Pterodon forums for the contribution of console commands...
Chavez/Chavez_US