Zybero
Staff Sergeant
Posts: 81
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Post by Zybero on Aug 13, 2009 9:42:34 GMT -8
Hello again! I got a some problems in 3Ds Max 8, in 3Ds Max it looks good, but when i import it to the editor it looks horrible. The problem is that i made a terrain, cutted out the polygons to a lake, and then make a plane to the be the seabed. For me it seemed to be a good idea It also looks good, but when i import it to the editor its like the seabed has moved a little. Pretty annoying...
And as i'm not the biggest expert in 3Ds Max i want to know if there is some kind of Attach tool so attach the seabed to the Terrain..?I got it fixed!
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Post by mro on Sept 26, 2009 9:31:28 GMT -8
I JUST ADDED VC PLUGINS: USE 3DSMAX 5.1 FOR VC:
VERSION: 3DSMAX_5.1
1) the released plugins for VC2 (I have the ones came with pten editor 1.1 "Including extras" from CooP.net): do they include also plugins for VC1? I mean: with VC2 plugins may I edit also VC1? (but on starting I link 3DSM to pten3: should I point to pten2 for VC1 bes?)
2) starting 3DSMax appear following alerts (TRANSLATE FROM ITALIAN, SO I'M NOT SURE RGD. ENGLISH WORDING IN ALERTS):
- LOADING 3DSM > FIRST WINDOW "The class <BES Export> from <ExportUtility.dlu> has duplicated one class ID: loading not executed. It could depend on a duplicated plug-in link".
- PROCEEDING LOADING 3DSM > SECONG ALERT WINDOW "The class <MaxExport.dle> has duplicatec one class ID: loading not executed. It could depend on a duplicated plug-in link".
- STARTING 3DSM > APPEARS A POPUP SHOWING A SCRIPT ERROR (underlining the following line)
( idx = fnFindControl name.controls btns[n] name.controls[idx].checked = if type == docks[n] then enbl else false )
- AS CONSEQUENCE, DURING THIS ALERT > ANOTHER POPUP TITLE OF POPUP "MAXScript Handler of Exception window" TEXT OF POPUP "--Runtime error: the index of array must be a positive number, it results as: 0"
- AS SECOND CONSEQUENCE, AFTER THIS > ANOTHER POPUP TITLE OF POPUP "Get pteroShader List Error" TEXT OF POPUP "Shaders list doesn't exist or can't be generated. It may cause problems with pteroLayer material. Note: Used Basic (Simple) shader only!"
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Zybero
Staff Sergeant
Posts: 81
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Post by Zybero on Sept 26, 2009 13:00:40 GMT -8
Sure you installed the plugins correct, if so. Could it be because of you have both plugins..?
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Post by mro on Sept 26, 2009 13:43:35 GMT -8
maybe: I have to check and rebuild the four plugin folders with original and restart to install them: there were so many releases of Ptero plugins that only of my 5.1 I have at least 3 different sets install plugins is very simple: just copy in the 4 folders
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Post by mro on Sept 27, 2009 10:38:44 GMT -8
first part is solved: actually I had two plugins for VC1 together with VC2 set. but all rest continues even if I cancelled and charged all the plugins: the message is ( idx = fnFindControl name.controls btns[n] name.controls[idx].checked = if type == docks[n] then enbl else false ) as an error: then the alerts (probably as consequence: - array = 0 - no charge shaders
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Post by mro on Sept 28, 2009 2:35:00 GMT -8
right: I installed 5 for VC (I use 3dsmax7 for other works), but forgot to update it at 5.1 so it was my fault. But not solved all alerts yet (only a 70% fixed): it depends on ptero links: 1) link to editor folder as engine 2) to levels as scene 3 and 4) to ini (so reads the *.csv) but I'm not sure still syas "cannot load shaders" so: which are the proper links? TKX
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Zybero
Staff Sergeant
Posts: 81
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Post by Zybero on Sept 28, 2009 5:24:19 GMT -8
Glad you got it working
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Post by mro on Sept 28, 2009 6:09:21 GMT -8
thankYou but still alerts about sound.phys.csv and no shaders: which means I'm linking to the wrong parts. I mean, when you start after plugins first time (or when you select ptero settings) in 3dsmax, appears the window asking to browse to links (which are five): 1) editor > pten.exe (automatic) 2) engine > here I link to VC2Editor folder (and that's right) 3) scene > I link to VC2dir\Levels (but not sure) 4) materials > ?? where? 5) textures > ?? where? I guess this is my small problem: infact it says: cannot load sound.phys.csv (which is in INI) and shaders (in several folders of editor)
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Zybero
Staff Sergeant
Posts: 81
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Post by Zybero on Sept 28, 2009 9:19:06 GMT -8
After you install the plugins to their correct file locations in 3dsmax...open 3dsmax and set the path to the PteroEngine Editor
Also this is what mine looked like after i browsed and selected the pten.exe ...
engine...C:\Program Files\Vietcong2\VC2Editor
scenes...C:\Program Files\Vietcong2\VC2Editor\VC2Editor\levels
models...C:\Program Files\Vietcong2\VC2Editor\VC2Editor\g
textures...C:\Program Files\Vietcong2\VC2Editor\VC2Editor\g\textures
You may need the gsh file which includes the shaders, if so, post message me (privately) with your email address and i will send it to you as gsh.rar from Chavez_US. I believe this file go into your Program files/Vietcong2/dev/engine folder...i could be wrong,...like is said...its been a while...
Rick (Chavez_US)
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Post by mro on Sept 28, 2009 13:05:16 GMT -8
Thaqnk You: tomorrow send you all. What is strange from my test done few hours ago.. this made me little bit confused :-(... "since the alerts call missing of sounds physic CSV and of shaders, I tried to put my INI file (which contains these lists) INTO VC2Editor folder... this is a nonsense, since the Editor README CITES <YOU MUST HAVE THREE DIFFERENT FOLDERS, INI, DEV and VC2EDITOR IN YOUR MAIN DIR> (which means that INI inisde Editor folder should be a mistake)" But in this way in 3DSMax ALL WORKS, using this test ( ), which means that "it seems that ptero scripts point to Editor folder for all, and all should be there (the INI).. OF COURSE when you start the editor in this way it alerts that cannot find the scaler (!!). So: as a mad I'm putting the ini inside to open 2ì3sdmax and then put the ini out to work with editor.. crazy eh? BUT... this makes me crazy with some doubts about PTEN3 configuration: repeat: I have INI, DEV and VC2EDITOR as SEPARATED folders inside C:\Programmi\Vietcong2.. I don't use the Levels folder inisde VC2Editor, but created another one outside (VC1 Editor style).. the link of PTEN.EXE is correct: link of PTEN.EXE starting as Vietcong2 When I launch Editor the loader window is Vietcong2 SETUP (the yellow one) and not the Editor loader (the grey one) ??
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Post by Chavez on Sept 28, 2009 20:34:44 GMT -8
mro, you need the shader files for your vietcong/editor/ini folder
If you send me a pm with your email adress i can send you these...then close everything...and reopen your 3dsmax...that error message will disappear...
ALSO, you CANNOT edit BOTH VC1 and VC2 with the same version of 3dsmax...if you combine the files into the same folders you will get numerous errors...If this is what you have done, un-install 3dsmax...re-install and ONLY use the plugins for the game you want to edit (either VC1 or VC2...NOT BOTH...)
What i did was...i had 3dsamx6 with the VC1 plugins to edit for VC1...and i had 3dsmax7 with the VC2 plugins installed to edit for VC2...TWO seperate versions of 3dsmax to edit for both games...
3dsmax6 for VC1 3dsmax7 for VC2
-Rick
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Post by mro on Sept 29, 2009 13:02:44 GMT -8
Thank You Rick. I also tried to install a second ver for VC1: but I see that for VC1 3dsMax 5.1 there is only option to export as bes, not to import bes: is it right? My mail is mauro.vicariotto@gmail.com
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Post by Chavez on Sept 29, 2009 13:23:30 GMT -8
if you copy paste the .bes import file from the VC2 plugins...they will work for your 3dsmax (to edit for VC1)...its the other plugins which cause conflicts....
from what i remember, there are two files that will work...
Ill have to rack my brains as i cant remember which ones they are...but ill look into this soon...
Rick
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Post by mro on Sept 30, 2009 0:50:55 GMT -8
Great, as always, Rick!!
I can't use two 3dsm versions because I have only 5.1 and 8 (8 for other use), but as I see plug list for VC are only 5 6 and 7. So what I'm doing is to keep 3 different sets of plugcfg, plugins, scripts and ui: one is standard (just stored for safety), one is for VC1 and other is for VC2. I just replace them (not overwriting, because it'd keep the previous too, but cancelling and replacing), of course I also replace Ptero_Collette which is apart.
I read from PM: pls. read mine.
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Post by mro on Sept 30, 2009 16:25:20 GMT -8
Rick, now it's OK also in VC1 (thank You): I use a link to 3dsm main dir so cancel / rebuild plugins to change VC1 / VC2.. seems to work Ptero Editable Mesh and some other functions still not working.. probably some problems depend on position of some folders in main structure
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