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Mar 3, 2010 5:38:58 GMT -8
Post by mro on Mar 3, 2010 5:38:58 GMT -8
all silent lastly, eh? I put some questions either by thread and PM but..
another couple of questions here (thanks for reply)
1) VC2 AI scripts: how to define the exact weapon for an AI? I tried forcemaingun and other sentences but useless.. for example if I wish to define "no weapon, only pistol" .. and how to define "silent"? automatically the AI keeps the voice group of the squad (US or VC).. but how to say "no speech"? I wish to define an AI silent
2) 3dsMax Skeleton Object there is a plugin to export Skeleton but not to import it (from what I see): I wish to import a character (soldier) but: when I select a mesh it works, as when I select the Skeleton Object 3dsMax crashes no way to export an imported body.. once you import and re-export (even without changes) Skeleton is lost .. I see that Jimmy made a dog sobstituting with another animal, this means he made a Skeleton: how?
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Zybero
Staff Sergeant
Posts: 81
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Mar 5, 2010 11:20:30 GMT -8
Post by Zybero on Mar 5, 2010 11:20:30 GMT -8
Insert this:
#define CUSTOM_WEAPONS
case SC_PLSCR_MSG_SCRIPT_INIT: uni_weap_count = 1; uni_weap[0].weap_id = WEAP_P_M1911; break;
You can change the ".weap_id = (Weapon)" for any weapon if needed, they can be found in "Dev\Compiler\Maxovo\!max_gameplay"
I suppose you know where to add the codes.
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Mar 6, 2010 15:17:57 GMT -8
Post by mro on Mar 6, 2010 15:17:57 GMT -8
thankYou Zybero, luckily you're always present
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