ghost
Private First Class
Posts: 3
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Post by ghost on Dec 19, 2010 13:44:00 GMT -8
Ok im making a map with objectives that are -
blow up 2 aa guns rescue pow find hidden tunnel kill the comander get to lz
all working fine with added huey that lands at lz and f4 phantom that flys over map ect but my problem is -
When i click the key to open a door after 30 seconds the door closes then opens again then blows up and completes the "blow up 2 aa guns" objective ?? how can i fix this problem ??
Thanks in advanced.
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ghost
Private First Class
Posts: 3
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Post by ghost on Dec 20, 2010 14:37:29 GMT -8
Ok sorted that problem out but have these errors when playing my finalised map in editor -
c_GAM_PLAY_group::Addpl failed: US soldier [0/1/0] max is 0 c_GAM_PLAY_group::Addpl failed: US soldier [0/1/1] max is 0 c_GAM_PLAY_group::Addpl failed: VC [1/6/0] max is 0 c_GAM_PLAY_group::Addpl failed: VC [1/2/0] max is 6 c_GAM_PLAY_group::Addpl failed: VC [1/2/7] max is 6 c_GAM_PLAY_group::Addpl failed: VC [1/2/8] max is 6 c_GAM_PLAY_group::Addpl failed: VC [1/2/9] max is 6 c_GAM_PLAY_group::Addpl failed: VC [1/2/10] max is 6 c_GAM_PLAY_group::Addpl failed: VC [1/2/11] max is 6 c_GAM_PLAY_group::Addpl failed: VC [1/2/12] max is 6 SC_GetGroupPlayers(1,8) - group not defined SC_GetGroupPlayers(1,9) - group not defined c_GAM_PLAY_group::RemPl failed
Player script init failed [us_1_0_prisioner.c]
any help ?
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Post by Chavez on Dec 23, 2010 1:02:58 GMT -8
not sure on the first post....but in the second i believe it is because there are problems when adding US Soldier AND VC soldier AI to the same map...try taking out the two US Soldiers...then try finalizing again...see what happens...
is this a new naming convention for your AI groups? VC[1/6/0]? What does this describe? group number, ai id, and 1st ai in group?
then it appears the group 1/2/7 (and above) can only take 6 players...so it spit out an error related to the total amount you can have in that group...
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