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Post by mro on Aug 18, 2009 3:22:48 GMT -8
I'm sure it depends on coop script.. should be something to change regarding the AI friend medic and engineer actions: see for example the VC1 hamburger hill by JPV: there you receive medic cares and ammo from engineers
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Post by mro on Aug 22, 2009 13:28:32 GMT -8
no ideas on this matter? mast be a reason: when in editor game testing all us tech work properly, but in finalized map they aren't responding.. the only one explanation is some setting in coop.c. In fact when you're testing game there isn't a specific mode.. so they work.. when you set coop script: stop working
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ando
Sergeant
Posts: 31
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Post by ando on Aug 22, 2009 22:37:07 GMT -8
it must be disabled in MP mode. I need some time to find that part from scripts.
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Post by mro on Aug 23, 2009 10:30:58 GMT -8
thanks Ando.. it'd be very helpful because I'm trying to create a big coop map with several VC and US AI
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Post by mro on Aug 23, 2009 14:35:52 GMT -8
is it possible it's this string? p_fce respawn_groups_side1_rules[GROUPS_COUNT_SIDE1] = { NULL }; might be changing in TRUE I'm without my base pc and cannot try from here
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Zybero
Staff Sergeant
Posts: 81
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Post by Zybero on Aug 23, 2009 20:59:43 GMT -8
Well it talks about the Respawn Groups...Take a look if you forget a respawn.
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Post by mro on Aug 24, 2009 11:33:38 GMT -8
but nothing concerning the medic and engineer duties, right? I'm searching to make them working
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ando
Sergeant
Posts: 31
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Post by ando on Aug 26, 2009 22:34:34 GMT -8
All looks good in AI script and relateld **.cxx and **.H files too. In MP game medic don't heal himself and AI teammates too.
I'll hope its related with MP scripts.
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Post by mro on Aug 27, 2009 13:56:25 GMT -8
it must be related to MP scripts because basically cannot be a difference between a SP mission and a coop with friendly AI. it seems to be a bug of the MP scripts because differently it'd be nonsense: US_coop with US_AI = AI should have to work properly
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Post by mro on Aug 31, 2009 1:09:06 GMT -8
it must be related to MP scripts because basically cannot be a difference between a SP mission and a coop with friendly AI. it seems to be a bug of the MP scripts because differently it'd be nonsense: US_coop with US_AI = AI should have to work properly ANDO, I can confirm that in the VC_AI side Medic and Engineer work properly, and ONLY in US_AI side they don't at all: THIS MEANS THAT IT'S SOMETHING IN THE SCRIPT THAT CONSIDERS SEPARATELY VC AND US AI DUTIES.. unluckily I'm not able to find the right string and expression, but I HOPE THIS CAN HELP YOU: I guess that with this info your research area is more concentrated.. PLS TELL ME IF YOU CAN FIND SOMETHING
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Post by Chavez on Aug 31, 2009 2:23:02 GMT -8
now you struck my curiousity, i want to see the script...
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ando
Sergeant
Posts: 31
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Post by ando on Aug 31, 2009 10:34:12 GMT -8
ANDO, I can confirm that in the VC_AI side Medic and Engineer work properly Interesting. Its not working for me. AI is healing himself when health is lower than 50% in SP mode, but no healing in MP mode. I was testing it in editor, maybe its different in game. Tell me how you tested it? now you struck my curiousity, i want to see the script... Vc2 coop main script is small and there isnt allmoast nothing but "max_multiplayer.cxx" file is part of it and its 116 KB big + some header files too. And its too big to post it here
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Post by mro on Aug 31, 2009 15:32:34 GMT -8
created a coop with many AI (VC and US), created situations (with hideouts) of strong battle and observed all as spectator: you see that VC medics heal fighters meanwhile you see that US medics don't do the same then enter as player, call medic (when health is damaged) and engineer and they don't take care of you
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Post by mro on Aug 31, 2009 15:38:27 GMT -8
and in editor all works: you can call medic and engineer: they work just when you create the game they stop to work ... something to improve: I studied many scrips, and I'm sure it's on the scripts regarding "use weapons in MP mode".. I was reading today, don't remember the name of the script (*.cxx or *.h), there are rules for usable weapons, give the C4, and many other stuffs.. tomorrow give you the name.
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Zybero
Staff Sergeant
Posts: 81
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Post by Zybero on Aug 31, 2009 21:09:24 GMT -8
I think its because Coop_VC, wich is using US AI, don't work as it shall because the game is not properly finished at that point...Also when medic heal you in SP its because Cobber, Dutch, Stone and Tommyboy is having some special scripts. When you say that you can call medics in Editor, its because it works like SP, But the SP and the MP is not made to read the scripts the same way, maybe even jumps over something things because its made not to. Hope you understand...
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